Ghost of Tsushima Will Have Character Progression; Info on UI, Gameplay, and More Revealed

Ghost of Tsushima Game Director Nate Fox talks more about the game, it's UI, the character progression, and the beautiful open world.

on June 12, 2018 3:13 PM

During the PlayStation Live coverage from E3 2018 in Los Angeles, Ghost of Tsushima Game Director Nate Fox provided more information about the game.

You can read a summary of what he mentioned below.

  • In the game’s visuals there is a strong focus on minimalism. There is no clutter, and this a very Japanese aesthetic concept.
  • the demo doesn’t show the UI in order to have a better cinematic impact, but the game will actually have a UI.
  • The developers want the player to get lost on the island of Tsushima.
  • The “lethal precision” featured in the game is “quintessential samurai combat.” The game builds the tension before the swords even come out.
  • The three words that set the tone are “mud, blood, and steel”
  • There is character progression in the game. Players have a lot of navigational options. Stealth is an element, and the fantasy is about a samurai that has to evolve himself in order to fight back against overwhelming odds (Editor’s note: while Fox did not mention it explicitly, it’s probable that we’ll learn more Ninja-like abilities as we progress)
  • The mission showcased yesterday is a side mission, and it’s not part of the main story. It sets the tone about the fact that at times good people make bad decisions.
  • The end of the trailer with the duel between Jin and Masako is set in the open world. It’s not an enclosed arena. You can actually see the Mongol reinforcements coming in the background.

The game will launch exclusively for PS4 but still does not have a release window. If you want to see more about the game, you can check out the fantastic demo from yesterday, and some absolutely beautiful screenshots.

Ghost of Tsushima wasn’t the only reveal coming from Sony Interactive Entertainment’s press conference, and you can check everything out in the official video recording.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.