Sucker Punch Shares More Details on Ghost of Tsushima; E3 Demo Was “a Side Adventure Off the Game’s Main Path”
Sucker Punch shared a few more insights into their upcoming title Ghost of Tsushima, including character names, the setting, and much more.
Going into E3 2018, Sucker Punch Productions’ Ghost of Tsushima was a game that many were looking forward to seeing, and after a stunning demo at E3 2018, we have some more information on what to expect from the epic samurai open-world game.
After its display at E3 2018, Sucker Punch producer Brian Fleming shared a few more bits of information on Ghost of Tsushima to complement the combat and more that we saw from the game on stage.
Specifically, Fleming detailed that the game will take place during the Mongol invasion of Japan in the year 1274, and that the game will be “an original story set in the world of feudal Japan.”
The main character’s name is Jin Sakai, who is “a powerful samurai warrior” that will embark on an adventure that “draws on Japanese history and the iconic traditions of samurai cinema,” with Fleming mentioning that the game’s story will be “a tale of revenge, empowerment, and hope.”
As far as what the demo showed, Fleming stated that the demo was meant to give “a glimpse into the world and story we are creating,” and that it meant to “capture a few of the essential visions we have for the game” between its breathtaking setting of Tsushima Island and its striking katana combat.
As far as the rest of the cast goes, Jin will be accompanied by another character named Masako, who is “a deadly onna-bugeisha” (a female samurai). Their companionship is drawn together by their desire to save their homeland from the Mongol invaders, though Fleming addressed that “Masako’s tragic personal history drives a wedge in her relationship with Jin.”
Ultimately, Fleming said that Masako’s story is only one of “many side characters and quests that form the fabric of Ghost of Tsushima,” and that the E3 2018 demo itself only showed “a side adventure off the game’s main path” that is part of her storyline.
Aside from the characters, Fleming also pointed to an interesting section of the demo through the use of red leaves, as seen in the duel between Jin and Masako. Specifically, Fleming said that “the red leaves are a metaphor for this story in Ghost of Tsushima,” and also for the game’s development, comparing them to “ideas swirling” that were “overwhelming” and “beautiful and exciting” at the same time.
Other than their metaphorical meaning, Fleming said that “that single red leaf Jin picks up at the beginning of the story was a touchstone for the creation of this story,” and that the leaf represents the numerous ideas and concepts that the team has taken on with what looks to be a stunning title coming to the PS4’s library.
Ghost of Tsushima is currently in development for PS4, though no release window for the title has been confirmed just yet.