Ghost of Tsushima was July’s Best-Selling Game in the U.S., Paper Mario Debuts at Third
Ghost of Tsushima has proven to continue being a strong seller for Sucker Punch and Sony and made a strong debut in the U.S.
As it does around this time every month, The NPD Group today released the latest sales information for the video game market in the United States today for the month of July 2020, with the period’s biggest winner being an expected one.
Divulged by NPD’s Mat Piscatella in his always comprehensive thread on Twitter, Sucker Punch’s Ghost of Tsushima was the top-selling video game for the month of July. The sales for GoT were strong enough in its initial month alone that the game has now already become the fifth best-selling title of 2020 as a whole. Furthermore, it has proven to be the most successful venture for Sucker Punch ever, with it surpassing InFamous: Second Son as the developer’s fastest-selling game ever. And when it comes to Sony’s larger publishing catalog, Ghost of Tsushima is the fourth-best launch ever for the company. By all accounts, it was an incredibly successful release.
As for other games within the month, there were some additional strong debuts as well. Nintendo’s Paper Mario: The Origami King was the month’s third best-seller, following behind Call of Duty: Modern Warfare which placed in second. The Origami King also became the fastest-selling game in the history of the Paper Mario series, continuing to show the strength of the Switch platform itself.
Speaking of the Switch, once again in July, the platform was the top-seller for the month in terms of hardware sales. This is a streak that will almost certainly continue until later this year when the PS5 and Xbox Series X arrive.
And per usual, if you’d like to see to the lovely Mr. Piscatella go over the full NPD stats from July in great detail, you can check out the thread below.
JULY 2020 US NPD THREAD – July 2020 U.S. spending across Video Game Hardware, Content and Accessories totaled $3.6B, an increase of 32% when compared to July 2019. Gains in accessory, subscription, mobile, and digital PC and console content spending drove the increase. pic.twitter.com/Ah8eGuQNId
— Mat Piscatella (@MatPiscatella) August 14, 2020