Ghost of Tsushima Developers Aiming for “Lethal Precision” With Swordplay

Sucker Punch's hotly-anticipated samurai game Ghost of Tsushima features spectacular swordplay, and Nate Fox talked about it.

on June 11, 2018 10:45 PM

Sony Interactive Entertainment just finished hosting its official press conference from E3 2018 in Los Angeles, and during the post-show we get more information about Sucker Punch’s massively-anticipated open-world adventure game Ghost of Tsushima.

Game Director Nate Fox mentioned that the team is trying to go for “lethal precision” with the swordplay we saw in today’s spectacular gameplay reveal. There isn’t a lot of wasted energy as the characters are highly trained experts who make every strike count. The team brought in kendo experts as consultants in order to pursue authenticity.

One thing is for sure: it looked absolutely fantastic.

If you want to read more about Ghost of Tsushima, you can check out my articles about the historical setting and the map. You can also enjoy more concept artwork and the original announcement trailer.

Of course, this isn’t the only news coming from Sony Interactive Entertainment’s press conference, and you can check everything out in the official video recording.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.