Tom Clancy's Ghost Recon Breakpoint Receives Its First Raid Today

Project Titan, the first raid for Tom Clancy's Ghost Recon Breakpoint, was added to the game today.

Even though the launch of Tom Clancy’s Ghost Recon Breakpoint was quite disappointing for Ubisoft, they are not dropping support for the live service game. If you still play Tom Clancy’s Ghost Recon Breakpoint and can take a break from Thanksgiving festivities today, the game’s first raid has arrived.

This four-player raid is called Project Titan and is available across all platforms. Ubisoft confirmed that it will be in the Google Stadia version of the game as well when it launches. They were also keen to point out that this is the first raid ever for the Ghost Recon series, which makes sense as raids have only really been adopted by shooters over the past couple of years.

Project Titan takes place in a new area called Golem Island, which is dominated by a volcano that will erupt later today to celebrate Project Titan’s launch.  The raid sees players gathering intel and taking down a new faction called the red wolves, though they will have to face high-level enemies and drones along the way. Tom Clancy’s Ghost Recon Breakpoint’s first raid even contains four unique bosses: Baal, Cerberus, Gargoyle and Quantum Computer.

As you can probably tell, this is an endgame challenge and all players must have a gear level of 150 to access this new content. The “normal” difficulty is the only one available today, though Ubisoft plans to add “easy” and “heroic” difficulties to Project Titan in 2020. Still, aspects of the raid will be refreshed every week to encourage players to come back.

Below, you can see some screenshots from Project Titan. If this raid has enticed you, Tom Clancy’s Ghost Recon Breakpoint is available for PC, PS4 and Xbox One on Amazon. A Google Stadia version is also launching in 2019.

Tomas Franzese

Tomas Franzese is a News Editor at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.

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