When developing military shooters such as Battlefield, Call of Duty, or Ghost Recon, developers often go to different lengths to ensure a certain level of authenticity in their games. Due to the nature of its source material, the Ghost Recon franchise has largely been based in realism throughout its run - sometimes, it has had to have had its story elements curtailed for being too realistic.

"It’s a rare circumstance, but we have on occasion had to change certain details of storylines or dialogue because they were too accurate to the real thing, and raised security concerns," explained Red Storm Entertainment's Senior Narrative Designer Jay Posey (Ghost Recon: Future Soldier) in a recent interview with Ubisoft, "bad guys play our games too, and none of us want to be out there giving useful insight that might be used to harm our troops or our allies."

Ghost Recon: Future Soldier was developed by Ubisoft Red Storm and was published by Ubisoft for the PlayStation 3, Xbox 360, and PC on May 22nd, 2012.