Ubisoft will host a talk at GDC about the tools and technology used to create Tom Clancy’s Ghost Recon Wildlands‘ vast and diverse open world. In order to tease the audience, the organization of the show just released a trailer.
The video actually gives a glimpse on how the tools work, adding terrain and features on the game’s open world map.
“Tom Clancy’s Ghost Recon Wildlands’ is an open world shooter developed by Ubisoft Paris. It is the biggest action-adventure open world games published by Ubisoft, with the game world including a wide variety of environments such as mountains, forests, deserts and salt pans. A dedicated tool chain and rendering system was designed for this purpose and is now shared among several other projects, this lecture will describe some of the most important technologies behind this work.”
The talk will be hosted by Ubisoft Lead Artist and Technical Art Director Benoit Martinez and Graphics Programmer Guillaume Werle, and will happen on March 2nd.
Check out the video below. Tom Clancy’s Ghost Recon Wildlands will hit PS4, Xbox One and PC on March 7th.