GhostWire: Tokyo's Ikumi Nakamura Appreciates the Overwhelming Amount of Fan Art

Fans have taken a liking to Ikumi Nakamura, Creative Director of Tango Gameworks' GhostWire: Tokyo, and she has noticed.

June 10, 2019

Even though Bethesda had a fairly dull E3 2019 Press Conference, one highlight was Tango Gameworks’ GhostWire: Tokyo. The game’s premise and cinematic fan trailer looked cool but fans have really gotten attached to Ikumi Nakamura, GhostWire: Tokyo’s Creative Director. She showed a sense of passion when talking about GhostWire: Tokyo that isn’t often seen in E3 press conferences, and her occasional poses added some levity to an otherwise serious show. When fans start to like something, fan art quickly follows, and tons of Ikumi Nakamura fan art popped up following Bethesda’s press conference last night.


Instead of ignoring her newfound fans, Ikumi Nakamura seems to have taken the overwhelming amount of fan art to heart. She recently tweeted about it, saying “These fan arts are my treasures and make me smile” before showcasing a gallery of fan art on her phone aptly titled “My treasure.”

While Keanu Reeves’ appearance in Cyberpunk 2077 may have been one of E3’s most shocking announcements, Ikumi Nakamura seems to have resonated just as much with Bethesda fans. Hopefully, she’ll pop up again at E3 2020 or whenever Bethesda and Tango Gameworks decide to show off GhostWire: Tokyo again.

In case you missed its announcement, GhostWire: Tokyo is an action adventure game where players are trying to discover the source of a string of disappearances that have happened across Tokyo. No gameplay has been shown yet, though we do know that players will be able to explore the city and use “spectral abilities” to fight their occult enemies. No release date or platforms have been confirmed for GhostWire: Tokyo as of now.

Tomas Franzese

Tomas Franzese is a News Editor at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.

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