Today, publisher Ubisoft and developer Ubisoft Montpellier released a new behind-the-scenes video of Beyond Good and Evil 2 providing an opportunity to meet some of the aforementioned development team, hear them describe describe their vision for the game, and learn more about their community-focused live development initiative called Space Monkey Program.
For those that somehow missed it: during its E3 2017 press conference Ubisoft re-revealed Beyond Good and Evil 2 via an impressive-looking CGI trailer and also confirmed that the game is in fact a prequel to 2003’s Beyond Good and Evil.
Beyond Good and Evil 2 puts players in System 3, a solar system that is at the center of interstellar colonization and trade in the Milky Way during the 24th century. While private enterprises exploit hybrid slaves for domination over resources, System 3 colonists struggle to survive. And thus out of this a new era of space piracy is born.
Ubisoft describes the game as action-adventure, with the option to play alone or with friends across Systems 3’s planets, moons, and space.
According to the new video, System 3 is being targeted by powerful private enterprises (led by China and India) because it’s chalk-full of resources with many planets in the goldilocks zone.
Further, when you start the game you start off as a pirate who is on the very low end of the social scale who has no crew or no ship: with the idea for the story arc being going from nobody to a space legend.
The game is notably being developed in Voyager, a new proprietary engine and tool set that Ubisoft Montpellier has spent the last three years making. Described as “breakthrough technology” the engine is said to be capable of generating vast worlds, tailor-made territories with rich, gorgeous environments, and robust online systems.
As touched upon in the video, fans who want to participate in the creation of the game can sign up for the Space Monkey Program, a new initiative from Ubisoft Montpellier that will directly connect players with members of the development team. Players will be able to share ideas and feedback, as well as have opportunities to participate in the game’s live development. To join the program, head over to the game’s official website.
Ubisoft has not shared a release date or intended platforms; however, the game’s Creative Director, the legendary Michel Ancel, laid to bed recently speculation that the game was a Switch exclusive.
Below, you can check out the new video for yourself: