God of War Director Talks About a Moment in Which "Everything Was Falling Apart"; Would Like to Work on His Own IP

Considering the success of God of War among critics, its director Cory Barlog is probably a rather happy man right now, but he had dark moments in the past.

God of War Director Cory Barlog has just finished working on an amazing game that has enchanted many, at least going by the storm of perfect scores it received, including our own.

Yet, it’s worth mentioning that in game development success comes at the price of a mountain of effort, and there are often moments in which developers struggle to see the light at the end of the tunnel. Apparently, this happened to Barlog himself at some point during the development of God of War, as he mentioned during an interview on the Skill Up YouTube channel.

According to Barlog, there was a moment in the middle of the project in which “everything was falling apart” and the team was struggling to meet some deadlines. At that time, developers couldn’t get certain scenes to work because they couldn’t crack the code controlling the positioning of the camera (which in the finished game seamlessly follows the action without cuts). At that moment, Barlog spent time by himself thinking “what am I doing? I’m gonna screw this up. I’m gonna be the person who took a franchise and brought it down to its knees.”

Luckily, Barlog did not give up, and ended up bringing us a fantastic experience. Earlier in the interview, he also mentioned that a driving line for his team is “doubt kills more dreams than fear ever will” which he summarizes with “fuck doubt”. He doesn’t remember who said it, but it might be a variation on “doubt kills more dreams than failure ever will” quote by Suzy Kassem.

Interestingly, it appears that he would like to work on his own new IP in the future:

“I really would love to create something of my own next, something that really is truly 100% coming from my original vision.”

That being said, while Balrog thinks that would be awesome, he also mentioned that he’ll have to see if he can convince Sony Interactive Entertainment about it.

f you want to read more of what we think about the game, you can check out our review. You can also check out the difference between performance mode and resolution mode in the game, and a video showing the unboxing of the spiffy review kit.

You’re still in time to pre-order the physical edition of the game, which releases on April 20th exclusively on PS4. You can do so on Amazon.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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