God of War’s Massive Midgard Serpent “Pushes the Technology” Due to its Size and Interactions

God of War developers talk about the massive serpent Jörmungandr and the dwarven duo Brokkr and Sindri, who will serve at the game's shopkeepers.

on September 29, 2017 1:35 AM

During a recent official podcast, God of War Principal Character Artist Rafael Grassetti talked about Jörmungandr, the Midgard Serpent from Norse mythology who was heavily featured in the gameplay reveal at E3.

From the beginning the team knew it would be included in the game, since it’s “such a big character” in Norse Mythology. It’s also huge in size in the game, and pushes the technology because players will interact with it in “a lot of different ways.” We’ll get very close and very far.

Interestingly, Grassetti refers to Jörmungandr as “she,” possibly hinting that she’ll be female in the game.

Update: Grassetti himself clarified on Twitter that Jörmungandr is male. He said “she” due to early designs that had the serpent as female.

How to make a snake talk was also “a big challenge.” There were a lot of discussions about the hydra from previous games of the series. It served as inspiration but the team also wanted to do something different.

Principal Animator Bruno Valazquez talked about the dwarfs Brokkr and Sindri, that were also showcased in the latest trailer. They serve as a kind of “shopkeepers” that Kratos will interact with. They bring a comedic factor in an “otherwise very serious game.”

Valazquez feels that it’s cool to see the hero interact with someone without having to kill them. He feels that the way Kratos and Atreus connect with them is pretty cool, and he hopes that the fans will enjoy it.

If you want to learn more about the game , you can watch a trailer  from earlier today showcasing the Fire Troll, and one from yesterday showcasing the Draugr, some more recent artwork, a second batch a third one, and a fourth gallery.

God of War will finally release in early 2018 exclusively for PS4.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.