The game industry is hoping for streaming to be the next big thing, and Google is hoping to be one of the first adopters. The massive tech company detailed their “Project Stream” test in a blog post today, with Assassin’s Creed Odyssey being the project’s proof of concept.
While many of us are undoubtedly used to streaming films, television shows, and music, streaming blockbuster games is a task that hasn’t necessarily been brought to the mainstream as of yet. Google is hoping to change that, demonstrating with 1080p and 60fps footage of Odyssey running on their streaming technology.
Starting October 5, some select participants can get a taste of Project Stream, which would allow Chrome browser users to stream Assassin’s Creed Odyssey on their laptop or computer—signups are at this link. As one can expect, a good internet connection is suggested for all considering to take part (Google suggests 25 megabits per second).
In their own words, here is Google describing the massive scope of Project Stream.
The idea of streaming such graphically-rich content that requires near-instant interaction between the game controller and the graphics on the screen poses a number of challenges. When streaming TV or movies, consumers are comfortable with a few seconds of buffering at the start, but streaming high-quality games requires latency measured in milliseconds, with no graphic degradation.
The technology and creativity behind these AAA video games is extraordinary—from incredible detail and life-like movement of the characters’ skin, clothing, and hair, to the massive scale of the world in which the game unfolds, down to every last blade of grass. Every pixel is powered by an array of real-time rendering technology, artistry, visual effects, animation, simulation, physics and dynamics. We’re inspired by the game creators who spend years crafting these amazing worlds, adventures and experiences, and we’re building technology that we hope will support and empower that creativity.