Gran Turismo 5 and Toyota Collaborate for Real Life Data Logging: Watch the Results.

on November 29, 2011 10:46 AM

Two years ago Polyphony Digital and Toyota Motor Corporation announced a new technology that would allow data from a real car driven on a real course to be logged and visualized in Gran Turismo 5 for testing and display purposes.

The system exports CAN (Controlled Area Network) and GPS data recorded in a real car to a USB memory stick and feeds it to Gran Turismo 5’s simulation engine, producing a replay or recreation of that data within the game.

The data can be used as a ghost car, or used to analyze the real-life performance of a driver or a car on the race track.

CAN data includes things like forward/aft and right/left G forces, steering, brake, accelerator operations and engine rpm, as well as the rotational speeds of each wheel. When combined with GPS positional data, a very accurate recreation of the recorded drive is possible.

Sounds interesting, doesn’t it? Now you can actually see it in action past the cut in a recording from the Japanese TV, as the engineers of Polyphony and Toyota test the system on a Toyota F-86 and Kazunori Yamauchi races a real life driver on a PS3.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.