Gran Turismo Sport Has a "Paint Surface Simulator" Reproducing Realistic Paint Coats on Cars

By Giuseppe Nelva

June 14, 2016

During the PlayStation E3 2016 Livecast currently being aired, Gran Turismo Sport Producer Kazunori Yamauchi mentioned a few interesting details about the upcoming game.

Yamauchi-san explained that the colors of the cars have been reproduced exactly as they are in real life, from manufacturer specs. It’s “extremely difficult” to achieve that kind of realism. The game  actually includes a “paint surface simulator” that reproduces the fact that there is a base coat, a mica or metallic coat over it, and then a clear coat on top.

we also heard that all the tracks and cars have been completely redone for the game, and it was a lot of work. Because of that, the quality is “extremely high,” and Yamauchi-san can finally see in front of his eyes the Gran Turismo he always wanted to make.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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