Gran Turismo Sport Video Tries to Convey HDR + Wide Color vs SDR Difference on Ferrari and McLaren
Polyphony Digital shows how Ferrari Red and McLaren Orange look in Gran Turismo Sport in HDR compared to standard dynamic range.
During a presentation at PlayStation Experience South East Asia in Kuala Lumpur, Gran Turismo Sport Producer Kazunori Yamauchi presented a video simulating the difference between the game in HDR + Wide color and the standard dynamic range you can see on normal televisions that don’t support HDR.
Yamauchi-san explained that 10% of the cars in the previous editions of the game have colors that cannot be represented by SDR TVs, and that includes the famous Ferrari Red and McLaren Orange.
The video showcased just that, on top of a scene from the game during a fiery sunset.
Yamauchi-san explained that current HDR sets support up to 1,000 nits of brightness, but Gran Turismo Sport supports up to 10,000 in order to be ready when TVs evolve. This is closer to what is needed to represent nature, with the sun being 1.6 billion nit, a mercury lamp between 100,000 and 150,000 the sunset between 60,000 and 100,000 and a traffic signal at 10,000 nit.
On top of that, thanks to True Wide Color Gran Turismo Sport has a color space that is 64% wider that normal sRGB TVs.
You can check out the video below, and if you want to see more, you enjoy out some recent (and beautiful) screenshots, and more gameplay footage. Keep in mind that this is a simulation to try to convey the difference between the two modes, not an actual 100% accurate representation, since it’s not possible to show real HDR on SDR screens.
Gran Turismo Sport launches on October 17th in North America, and on October 18th in Europe.