More Gran Turismo Sport Tracks to Receive Wet-Weather Conditions in the Future

Series creator Kazunori Yamauchi has confirmed that more wet-weather condition may be implemented into Gran Turismo Sport tracks in the future.

on December 28, 2017 12:56 PM

Gran Turismo Sport released to mostly positive reviews back in October, though the lack of noticeable wet-weather (rainy) conditions, surprised many. With the exception of Northern Isle Speedway, rain is non-existent on other tracks, which is a surprise when compared to other racing games like Forza Motorsport 7 and Project Cars 2 that have implemented it. That being said, according to a recent interview GT Planet had with Gran Turismo creator Kazunori Yamauchi, that may be changing soon.

Kazunori Yamauchi told that site that the developers just have to work on adding wet conditions to previously released tracks via updates to the game as all of Gran Turismo Sports’ cars were built to be compatible with the rainy conditions and have functional windshield wipers that the developers could let certain conditions activate in the game:

“Yes. It’s just a matter of adding wet conditions to other tracks through updates. All of the cars in the game are already built to be compatible with rain and have working windshield wipers.”

He also told GT Planet that players should not expect these kinds of conditions to come to all of the game’s tracks, as tracks set in a more desert-like location or places that get minimal rainfall will likely not get this feature:

“[Weather] probably won’t be on all of the tracks. For example, you don’t need weather conditions at Willow Springs.”

Gran Turismo Sport is currently available exclusively on PS4. For those of you still playing Gran Turismo 6 on PS3, you may have to jump over to Gran Turismo Sport soon, as Gran Turismo 6’s online features will be going offline in March of 2018. 

 /  News Editor
Tomas Franzese is a News Editor at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.