Combat Racer GRIP is Escaping Early Access in Fall 2018 on Nintendo Switch, PC, PS4, and Xbox One

Developer Caged Element's combat racer GRIP's launch window has narrowed, not hitting the finish line in Fall 2018 for all platforms.

on June 7, 2018 9:00 AM

If there is one sub-genre desperately missing from the grand world of arcade racers, it is the iconic Combat Racer. Merging both the futuristic speed of titles like Antigraviator and Twisted Metal-like gameplay, the sub-genre is the perfect blend for the competitive soul. Thankfully, Caged Element’s GRIP will be crossing the finish line in the very near future. According to the new trailer below, gamers can grab the game in Fall 2018 on Nintendo Switch, PS4, and Xbox One. For PC players, the game will be coming out of Early Access.

News comes by way of the trailer, below. Besides showcasing some of the gameplay, the trailer highlights a Fall 2018 release date on all platforms. Although PC players can catch GRIP in Early Access (via Steam), this will be the first time console players can get behind the wheel.

If you haven’t heard of GRIP, you are missing out. The game (as mentioned above) targets the Combat Racer genre. So far developer Caged Element has highlighted that the game will feature:

  • 11 weapon types
  • 19 tracks
  • 15 armored cars
  • Multiple modes, including Carkour and Arena

Even better, GRIP isn’t skimping when it comes to the high-end console crowd. According to publisher Wired Productions, the game will be optimized for PS4 Pro and Xbox One X. The developer has not offered specifics on what those enhancements will be, however we can anticipate more information as the launch date nears. Additionally, Wired Productions has affirmed they will provide more information on the new modes at a later date.

As mentioned above, GRIP is currently slated for a Fall 2018 release date on Nintendo Switch, PC, PS4, and Xbox One. The game is currently in early access for PC players via Steam. Check out the official release window reveal trailer, below. Under that, check out he screenshots, gameplay GIFs, and concept art released today:

 /  Editor-in-Chief
Lou Contaldi is the Editor-in-Chief at DualShockers, specializing in both reviews and the business behind gaming. He began writing about tech and video games while getting his Juris Doctor at Hofstra University School of Law. He is maybe the only gaming journo based in Nashville, TN.