Guerrilla Cambridge’s Unannounced PS4 Exclusive to Have “Photo-Real Lighting” and More

on February 27, 2015 3:33 PM

We know that Guerrilla Cambridge is working on a PS4 game part of a “high profile, multi-million selling franchise,” and a new career opportunity ad seeking a Lighting Artist gives us a further glimpse on what the game’s graphics will entail.


SCEE’s Guerrilla Cambridge Studio is looking for a talented lighting artist to join their art team. In this role you will light levels to a high visual standard based on concept art and direction from your lead. You will also need to balance lighting requirements between visuals, gameplay navigability and technical restrictions.


Your portfolio should:

  • Show that you are passionate about, and have a good knowledge of, lighting, rendering, shading and colour.
  • Demonstrate photo-real lighting of environments, either in stills or motion.
  • Contain both real time and fully offline renders.
  • Demonstrate advanced skills of modeling, shading and texturing in any relevant 3D package (Maya preferred).
  • Demonstrate that you can recreate a range of lighting styles.

It would also be beneficial if your portfolio:

  • Demonstrates photo-real lighting of characters, either in stills or motion.
  • Demonstrates environments lit in recent AAA games.
  • Demonstrates environments lit within strict performance budgets.


The ad also continues by mentioning knowledge of modern shader models, in particular physically based materials and lighting and strong interest in cutting-edge game rendering and lighting techniques, indicating that the developer is probably aiming for the new game to be quite the visual showcase.

The use of both pre-baked and fully real time game lighting systems is also mentioned, which should mean that the title will use a mix of both techniques, like The Order: 1886 and other recent games did.

The nature of this game still pretty much a mystery. What could the multi-million selling franchise be? My money is on Killzone, but Sony might be considering to revive Resistance as well.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.