Guilty Gear is Staying Hardcore
Arc System Works is most famous for its two critically acclaimed and very Japanese anime fighters: BlazBlue and Guilty Gear. I, as well as at least a decent amount of the ASW fanbase, love both of these games. However, many fans only like one or the other, decrying the ‘opposing’ game for being: too complicated in GG‘s case and too easy to grasp or watered down in BB‘s case. This train of thought is just as idiotic as it seems to be.
Since we’ve recently received confirmation that a new Guilty Gear game would be releasing “eventually“, many fans of both fighters have been wondering how ASW would handle the new title. Would the controls be streamlined to make the game more accessible to newcomers or would it maintain the strikingly high learning curve and complex mechanics that the series is known for? Series creator Daisuke Ishiwatari has confirmed in an interview that it will be the latter:
Guilty Gear is a difficult game to play, with many systems to master. Will the next Guilty Gear be easier? No, I don’t think so – it will be a difficult game. But, I would like to implement systems like a beginner mode to help new players get started.
This is fantastic news for either party involved. The next Guilty game will retain its high execution game play style and probably implement methods to help newer players get a foot through the door. This means that the elitist GG snobs can hang on to their megalomaniac attitudes (you really have to meet one to understand) and BlazBlue fans might take an interest in the equally fun and unique GG series. Unfortunately, this doesn’t change the fact that if you don’t like both of these series, you’re totally missing out. And I dislike you.