Guilty Gear -STRIVE- Drops Two Character Trailers, Confirmed for PS5 and Steam

Guilty Gear -STRIVE- Drops Two Character Trailers, Confirmed for PS5 and Steam

Guilty Gear -STRIVE- received a brand new fighter trailer featuring newcomers Leo Whitefang and Nagoriyuki. The title will be coming to PS5 and PC.

Guilty Gear -STRIVE-, the next entry in the long running franchise, received an exciting new character reveal trailer during last night’s Japan Fighting Game Publisher’s Roundtable livestream. Leo Whitefang and Nagoriyuki were announced for the title and they both look like a blast to play:

On top of that Guilty Gear -STRIVE- has been confirmed to be coming to both PS5 and Steam on top of its original PS4 release, though it’s still delayed to 2021. And the next character trailer will be released in early October, so that’ll be some more exciting news. Meanwhile check out the gallery of art and screenshots that made its debut as well:

Recently Arc System Works confirmed that the title will feature rollback netcode after much fan request. The Final Round stop in the tourney, which was scheduled for March 20th-22nd, had been cancelled due to Coronavirus concerns.

The most recent trailers revealed Ramlethal Valentine as well as Millia Rage and Zato=1. So far we know that the previously announced characters are the protagonist Sol Badguy and Ky KiskeAxl Low and May, and Chipp Zanuff and Potemkin.

During the stage event dedicated to Guilty Gear at Tokyo Game Show 2019, Daisuke Ishiwatari and Akira Katano explained how they particularly detailed the characters’ facial animations and how it’s basically “3D Sakuga.” You can really see that with the tons of different expressions the characters emote during their attacks and supers. At that same event, they also mentioned that the stage change mechanic has actual gameplay mechanics embedded into it. We’ve translated the full event here if you want to read more.

Guilty Gear -STRIVE- was first teased during EVO 2019. Daisuke Ishiwatari, the General Director, stated how the new Guilty Gear game isn’t an “evolution” of the series, nor a “return to its roots,” but instead a “complete rebuild of the franchise.” Instead of adding or removing elements compared to the previous games, he described the development as completely breaking it down, picking up everything that made the series charming and unique, and rebuilding it with those components.

Ishiwatari then mentioned that this new Guilty Gear game is a “big challenge which will go head to head against the essence of fighting games.” He added that going this route is a risky bet, but they’re confident they can pull it off and bring out new possibilities, using all the experience and materials they’ve accumulated so far. He ended the message saying he believes games are bridges which can connect people, so he hopes this new Guilty Gear will reflect this idea.