To me, the Atelier titles have always felt like they would make great handheld titles, simply because of the way the gameplay is structured. It seems custom built for short bursts of play, and never has you an extremely long time between opportunities to save the game. Synthesis is basically a short mini-game each time you need or want to do it, and the dungeon segments can be exited at any time.
It’s no wonder, then, that Gust has plans to seriously look into porting the PS3 Arland trilogy of Atelier games over to the PlayStation Vita at some point in the future, according to this Q & A with fans at Dengeki’s online site. So, that’s pretty cool, right? For Atelier fans, there’s a lot more to check out in that interview, but for someone who can’t read Japanese, it’s hard to make out with the (obviously) horrible Google Translate, so…you can go try that out for yourself. It focuses heavily on Atelier Meruru and its characters, mechanics and plot devices.