Supergiant Games’ Hades Comes to Steam Early Access in December
Hades exclusively launched into early access on the Epic Game Store last December. After a year of exclusivity, Supergiant Games will bring their rogue-like to Steam.
Supergiant Games – the team behind Bastion, Transistor, and Pyre – brought their newest game Hades to early access last December. At the time, the early access period was launched exclusively on the Epic Game Store. Now, after what will be a year in development, the team is bringing their rogue-like dungeon crawler to Steam.
(2/6🚨) We're really excited to announce that we're bringing #HADES, our rogue-like dungeon crawler, to Steam Early Access on December 10!
It'd mean a lot if you added the game to your wishlist:https://t.co/9mgWbZMF3U
For more info, visit our official web site. pic.twitter.com/ZNggHGUILK
— Supergiant Games (@SupergiantGames) August 22, 2019
Hades sees you inhabit the sandals of the Prince of the Underworld. As the son of the Greek god Hades, you want what every teenager wants: to get away from your parents. Of course, with your father being the literal god of death, things can get a little complicated.
The game plays out in the form of an action-heavy dungeon crawler. Each time you brave the depths of the Underworld, you’ll need to face off against many different foes. As you play, you gain more power in the form of new abilities from the other Greek gods who want to help you escape your father’s realm. There is also some progression that carries over from one run to the next, giving it that classic rogue-like feel.
By the time the game comes to early access on Steam, players will have quite a bit of content already available to play. The team has released six major updates, which has effectively doubled the amount of content in the game already. It’s relatively safe to assume we’ll see a few more updates before the game comes to Steam later this year.
Hades will launch on Steam on December 10. The game will stay in early access for at least six months, with the team aiming for a “latter half of 2020” 1.0 release.