Halo 4 Principal Engine Architect Excited to Work on PS4 as a “Pedal to the Metal” Coder

on November 24, 2013 5:10 PM

Halo 4 Principal Engine Architect and coder extraordinaire Corrinne Yu changed camps yesterday, after being hired by Naughty Dog to work on PS4 games.

Yu did great things on the Halo team, creating new lighting techniques, and inventing new dynamic radiosity algorithms. She now took to Twitter to express her excitement about what she’ll be able to do on PS4 as a “Pedal to the metal” coder.

CorinneYu1 CorinneYu2And we’re excited to see what you’ll be able to do with Naughty Dog, Corrinne. I’m quite sure we won’t be disappointed.

(Featured picture courtesy of TechTricksWorld)

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.