Forge mode will be returning to Halo 5: Guardians, and this time it will be bigger than ever. 343 Industries invited five Community Cartographers to spend a week working on a map with the new Forge mode in Halo 5, which you can see pieces of in the video at the bottom of this post. The feature will not launch with the retail copy of Halo 5: Guardians on October 27, 2015. Instead it will launch this December, and continue to be updated with free content for the community following release.
Building with Forge was a slow and methodical process, and we felt that was the first thing we needed to fix. We wanted to streamline building so users could build faster, build prettier, and build MORE, MORE, MORE! We took philosophical cues from professional level editing tools to redesign our core systems to make them more powerful while maintaining fluid controller-based editing. It was important for us to rip out arbitrary restrictions in order to unshackle map builders, empowering more creativity with every piece placed, enabling imagination to run rampant, and find ideas that we never even expected.
The control scheme has been rebuilt so that there is less button reaching, though 343i assures players who have spent countless hours in previous Forge modes that they will adjust quickly. Groups have been expanded to include up to 64 individual objects that can be moved and rotated as a single object. The camera won’t snap to whichever object is being edited, though you can lock onto it with R3. User Interface now shows controller inputs at all times. Precision editing returns and a “double analog” brings in even more placement manipulation.
The limit of objects in a map has increased to over 1,600 objects and new objects and terrain pieces have been added. Map budgets are much more dynamic and lighting is more customizable. For the full rundown, you can check out the entire blog post here.