Halo Franchise Development Director Says Project Scorpio Specs Are Beefier Than He Expected
As you may know, Project Scorpio, Microsoft’s next console, is scheduled to release sometime during Holiday 2017, and is being touted by Microsoft as the most powerful console ever made. And while there have been many rumors and reports suggesting specs of the console, we have yet to receive any concrete information about what the console is exactly packing. Well, we still don’t have any of that information. But we do have an interesting tidbit from Halo Franchise Development Director Frank O’Connor about the piece of hardware.
Writing on NeoGAF O’Connor said he isn’t particularly well versed on the console’s specifics — or rather that he hasn’t paid attention to its specifics — but he did tease that he remembers the specs being “beefier” than he had expected.
Specifically, O’Connor said the following:
“Haha, although I probably “know” in that I might have seen it in a slide or something, it’s literally not something I have time to think about now and I actually couldn’t remember whatever specs I’ve been exposed to even if I was tortured. I literally couldn’t leak or answer a question that went beyond “Can I do this? Does it support that? How many of these could it render?
What I do remember is that it’s beefier than I expected.”
How beefy the specs will be exactly is anyone’s best guess. What we do is the console is aiming to bring true 4K gaming with 6 teraflops of performance, and that it will be more powerful than Sony’s PlayStation 4 Pro. Much beyond that, is just rumor and unvalidated report territory. I suppose we will just have to take the ol’ wait and see approach; the console passing O’Connor’s expectations is likely a good sign though.