Halo Infinite is Meant to Serve as a Platform for the Franchise’s Future

Halo Infinite is Meant to Serve as a Platform for the Franchise’s Future

343 Industries has said that Halo Infinite is meant to grow over time rather than being a one-off entry that is replaced years later.

At long last, 343 Industries finally unveiled the first gameplay footage for Halo Infinite today during the Xbox Games Showcase. While there are many changes that seem to be coming for this entry in the series, perhaps the largest comes about with how 343 is viewing it going into the future.

Speaking to IGN, 343’s studio head Chris Lee explained that likely the biggest difference for Halo Infinite is that the developer isn’t planning to release it as a one-off entry only to then let loose a new installment a few years later. “Halo Infinite is the start of our platform for the future. We want Infinite to grow over time, versus going to those numbered titles and having all that segmentation that we had before,” Lee stated. “It’s really about creating Halo Infinite as the start of the next ten years for Halo and then building that as we go with our fans and community.”

As for what some of these new additions to Halo Infinite might take the form of over the years, Lee declined to reveal too much, but it was confirmed that additional story content will come to the title after launching this year. Furthermore, raytracing is set to come to the game later on in a free update, although specific plans for when this might roll out haven’t been given.

On paper, it sounds as though Halo Infinite is looking at a live service model, but that’s not necessarily the case. The way Lee describes it, Infinite sounds like it could be being approached by 343 in the same manner that they have worked on The Master Chief Collection over the years. While originally only launching with the four main Halo entries associated with the franchise’s protagonist, MCC has since seen numerous updates that have brought about additional games like Halo ReachHalo 3: ODST, and new game modes from the past like Firefight. If anything, The Master Chief Collection has proven that 343 is capable of improving and iterating on experiences over the long haul and will surely apply the lessons they’ve learned from that remastered collection to Infinite.

Halo Infinite is set to launch later this year alongside the Xbox Series X platform. It will also be heading to Xbox One and PC, too. And while we have yet to see what multiplayer in the game looks like just yet, we should start to see more soon.