Halo: Reach Experiencing Frame Rate Issues on Backwards Compatibility; Microsoft Looking for Fix

On the heels of its introduction at this year’s E3 2015, backwards compatibility brought back Halo: Reach to a generation of Halo fans on Xbox One, though not entirely smoothly as many users have been reporting technical performance issues with the game, with Microsoft on the way for a fix.

Following numerous reports from Xbox One users from Reddit and Microsoft’s support pages, the widespread consensus is that Halo: Reach has been suffering from some frame rate issues on backwards compatibility,

Microsoft responded in a statement to Kotaku that “we’re aware some users are experiencing issues playing Halo: Reach via Xbox One Backward Compatibility,” with the company continuing that “the Xbox engineering team is currently looking into the issues and are working to address them.”

Halo: Reach was originally revealed as a backwards compatible title on Xbox One earlier this year, with it being introduced to the service this month.

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Ryan Meitzler

Ryan is the Editor-in-Chief at DualShockers and has been a lover of games as long as he can remember. He holds a BA in English and Cinema and lives in New York City.

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