Harpist Defeats Elden Ring's Margit With the Power of Music

One Elden Ring player plucked her way to victory against Margit the Fell Omen using her harp as a musical controller.

June 16, 2022

Elden Ring player and harpist Anna Ellsworth took video game music to another level by transforming her harp into a controller. With it, she managed to slay Margit, the Fell Omen, and achieve a plucky victory.

At this point, the Elden Ring community has seen no small number of unconventional controllers. Single buttons, DDR dance pads, and even bananas have empowered players to take down the game’s biggest bosses and achieve victory. While wild, these highly inventive ways of modding the game’s physical components have led to new displays of player creativity.


One such display pitted musical abilities against Stormveil Castle’s notorious boss, Margit the Fell Omen. With her musical prowess, Harpist Anna Ellsworth took down Margit – not with a harp bow, but with a real-life harp.


Anna Ellsworth is an award-winning harpist and vocalist specializing in gorgeous renditions of both classical and popular music. While she’s gone viral for her harp game controller, she’s also performed a hauntingly beautiful cover of Elden Ring‘s main theme.

In a video recently posted to her YouTube channel, Ellsworth replaced her controller with her harp. Opting for a more musical challenge, she plucked different notes bound to specific player actions to play the game. In an impressive 2.5 minutes, she defeated the boss with a disjointed melody tuned to the rhythm of combat.

Additionally, Ellsworth described the overall process needed to actually play Elden Ring with a harp. Plugging the instrument into a computer, she utilized two different programs. One detected pitch translated it into midi sounds, where the next bind those midi sounds to a specific keystroke. Given that there are only so many strings, she had to narrow down her actions to just necessary movement and attacks.

While she can’t do more complicated combos, Ellsworth dedicated 4 strings to movement and 4 to camera control. Because bosses tend to parry and dodge as any player would, Ellsworth fights locked on. This gives her more freedom to control player movement and attacks without worrying about adjusting the camera.

However, the limitations on movement provide their own challenge. Doing a roll by plucking a string isn’t as precise as using joysticks, nor does it translate to the game without any lag. Though she’s gotten used to the lag and can account for it, Ellsworth says, “Mostly, it’s really just rolling into an attack and hoping for the best.

You can watch her full video down below! Ellsworth mentions that she hopes to musically duel Malenia with her harp – a battle that is sure to sound as stunning as it looks.

Natalie Schmidt

Natalie (She/Her) is a writer and game design enthusiast hailing from way-too-sunny Los Angeles. She loves to dissect game narrative and analyze mechanics, but she doesn’t even want to think about how many hours she’s spent playing D&D or The Witcher 3. Aside from triple-A adventures, she’s passionate about RPGs of all kinds and meaningful representation in games

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