Hayashi Offers More "Fighting Game Entertainment" Details

By Kenneth Richardson

March 14, 2012

Since the reveal of Dead or Alive 5 the folks at Team Ninja have been peddling a peculiar term: Fighting game entertainment. From what they’ve said so far, this basically means “entertainment provided by elements other than the fighting” such as elaborate stages and intense slow-mo features. Yosuke Hayashi has elaborated a bit more on the term.

He points out that the fighters now get tired, dirty and sweaty throughout the course of a battle and that this little flourish adds to the entertainment value of the game.

He also mentions that although the DOA series has always utilized interactive stages, this component will be taken much further and further emphasized in the new game.  Finally, he details the new power blow (slow motion) feature, saying that it allows you to strategically choose where to send you opponent flying. Ayane uses it to send Hitomi flying into a car in the new trailer.

So far I think I like where this FG entertainment thing is going. Hopefully we’ll see more of it as we approach the game’s September release window.

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Kenneth Richardson

Kenneth is a Graphics and Game Design student who's worked as an author for DualShockers.com since June of 2010. His favorite gaming genres are Fighting, Role Playing and Sadistic Action games like Ninja Gaiden and Bayonetta. In addition to gaming, he is also strongly interested in music, fashion, art, culture, literature, education, religion, cuisine, photography, architecture, philosophy, film, dance, and most forms of creative expression.

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