Hellblade: Senua’s Sacrifice Gets New Dev Diary Video About the Creation of its Soundscape
Today, developer Ninja Theory released a new developer diary video for its upcoming PS4 and PC game, Hellblade: Senua’s Sacrifice.
The new video, in more general terms, gives insight into the audio techniques used to craft the world of Hellblade into a living, breathing reflection of Senua’s mind. You will also see how much thought and detail Ninja Theory is giving each element of the game, in this case the game’s sound.
More specifically, the video reveals that the the game utilizes the perceptual phenomenon, the McGurk Effect, in order for you to hear the world interpreted through Senua’s mind. This means, as her state of mind changes, as she’s in different parts of her journey, sounds will morph and change accordingly.
Ninja Theory also talks about how one of the goals with the game was always to have zero or a minimal hud, and so when the team wanted to use something common like an objective marker, they had to find another way to communicate to the player the way to go. According to the video, one of these ways is through 3D spatial sound. For example, in one level the screen is entirely pitch black, however, via 3D spatial sound work, you can still navigate through this part of the game via the sounds.
The video is over seven minutes long, so obviously there is a lot more, including a drop of combat footage.
Hellblade: Senua’s Sacrifice is set to release sometime in 2017 for PS4 and PC. In other recent and related news, Ninja Theory, back on March 3rd, revealed the game is playable from start to finish and has entered the Alpha stage.
Below, you can check out the video: