Hellraid – Cooperatively Hacking and Slashing On Consoles Next Year

on October 30, 2013 7:10 PM

For those who were expecting to get their hands on Hellraid by the end of this year, you may be disappointed to hear that the game is being shifted to a 2014 release. But according to developer Techland, it’s all for the benefit of the game, which will be receiving enhancements during the extra development time.

According to Hellraid‘s producer, Marcin Kruczkiewicz, the game will be implementing new ideas and redesigns thanks to feedback from playtesters.

Said Kruczkiewicz on the Hellraid blog:

Since we started developing Hellraid we have had a clear goal to create a game that we all would love to play. We wanted to pay tribute to the best aspects of classic titles we grew up on and enhance them with new ideas, modern technology and extensive co-op that would provide players with dozens or even hundreds of hours of pure and bloody fun.

If we released our game this year we would have to make too many compromises and the final product probably wouldn’t meet all our promises and players’ expectations.That’s why we’ve made a tough decision to release Hellraid in 2014 or to be more precise: when it’s done.

Why? The additional time will give us the chance to add new features and completely new game modes for single player and co-op that until now we haven’t had time to finish. We also want to use this time to rethink a few things. Playtesting our game with fans and players who visited our office gave us a lot of fresh insight and new perspective on many aspects of the game. For example we want to redesign the magic system to make it even more powerful and diverse, add new ways of casting spells and a set of new, more visually stunning spells.

For more on the game, check out our DualShockers Hellraid coverage, and check out the Hellraid website. You can support the team with continued ideas and feedback through comments on the Hellraid blog, in e-mails, on Facebook, Twitter, YouTube and the Hellraid Steam Community Hub forum.

 /  Features Editor
Born and raised in video games and "geek culture," Masoud has been bred off of fantasy worlds his entire life and doesn't see anything wrong with that. He loves RPGs (especially TRPGs), sandbox games, the sci-fi genre, dieselpunk, art deco, and anything that allows him to create. Having graduated from John Jay College with a degree in English and a minor in Creative Writing, Masoud hopes to one day pen the same novels, comics, movies, and video games he enjoys escaping into when the real world gets too boring.