Here Is What Gran Turismo Sport Would Feel Like if it Had Driveclub's Roaring Engine Sounds

With the reveal of GT Sport, many seem to have taken issue with the demo’s engine sounds, which appear to be a little tame.

To be fair, GT Sport’s audio is much improved from the previous iterations of the Gran Turismo franchise, and it’s very possible that they’re still a work in progress. Yet, quite a few suggested that it would be nice if the game had engine sounds similar to Evolution Studios’ Driveclub.

Well… what if it did?

Please don’t take this as anything more than a fun experiment, but I grabbed the sound of Driveclub‘s roaring engine and plastered it on top of GT Sport’s raw footage (courtesy of GTPlanet), creating a little comparison between the engine sound of the two games.

Before you check the video out, there are a couple caveats you should keep in mind: GT Sport‘s footage is of a racing Audi R8 LMS and a Ferrari 458 Italia GT3. Driveclub‘s sound is from the road version of both cars, as Evolution Studios’ game does not include racing cars.

That said, the basic engines are the same, and GT Sport‘s demo actually might be using the sound of the standard road cars (both sound way too smooth compared to the tuned-up versions used for racing), so it still works pretty well.

Also, I tried to synchronize the shifting as well as possible, but it was pretty much impossible to achieve a 100% perfect sync, considering that we have no idea on how GT Sport‘s gearbox is set up, and it can’t be changed at all in Driveclub.

Ultimately, this is not intended to be a 100% accurate simulation, as much as to convey the feel GT Sport would have with Driveclub‘s audio style.

Comparing the visuals of GT Sport and Driveclub would be quite unfair, as Polyphony’s game runs at 60 frames per second, while Evolution’s focuses on eyecandy with 30 FPS. On the other hand, sound is much less a matter of performance and more of a design choice based on the style the developer wants to achieve.

This is not to say that one or the other is absolutely the best choice; few things are more bound to personal taste as audio. Below you can find both options, and let your own ears dictate which one you prefer.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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