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Here is What Is PlayStation 5 Variable Refresh Rate (VRR) & TV Support Explained

April 26, 2022

PlayStation recently debuted the Variable Refresh Rate (VRR) for the PlayStation 5 and players are wondering what it actually means for them.

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One of the first games getting VRR support is Ratchet and Clank: Rift Apart, which got an update today itself. Here is all you need to know about variable refresh rate.

Here is What Is PlayStation 5 Variable Refresh Rate (VRR) & TV Support Explained

Before we jump into what Variable Refresh Rate is, let’s look into what the official description states about the feature.

Allow the refresh rate to adjust in real time while using TVs and games that support VRR (variable refresh rate). Results will vary depending on the TV you’re using.

If you have used a PC before, you might have seen VSync in video games. VRR is totally the same technology, but it is for PlayStation. You might know that the refresh rate of monitors and TVs is locked at a maximum. When you are playing games, you will be able to see whatever frame rate you are getting up to that maximum. What variable refresh rate does that it changes the maximum refresh rate of the display to the frame rate you are getting. This ensures a much smoother experience, minimizing screen tearing, artifacts, and a plethora of other stuff.

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Here are the games that will be supporting VRR in the upcoming days. Some of the games have already received updates adding support for the feature, and others will likely follow suit in the upcoming days.

  • Astro’s Playroom
  • Call of Duty: Vanguard
  • Call of Duty: Black Ops Cold War
  • Destiny 2
  • Devil May Cry 5 Special Edition
  • DIRT 5
  • Godfall
  • Marvel’s Spider-Man Remastered
  • Marvel’s Spider-Man: Miles Morales
  • Ratchet & Clank: Rift Apart
  • Resident Evil Village
  • Tiny Tina’s Wonderlands
  • Tom Clancy’s Rainbow Six Siege
  • Tribes of Midgard
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Md Armughanuddin
@armughanuddin

Md (He/Him) is the Head of Content- India for DualShockers. He is pursuing Computer Science Engineering and is really passionate about gaming and technology. You can find him cracking complex coding problems during the day, and covering the latest happenings in the industry at night.

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