Legendary Metal Gear Solid V: Ground Zeroes Director Hideo Kojima is in a reminiscing mood today, and he explained on Twitter how he already had clear in his mind the design of the upcoming game when he created the first Metal Gear on the MSX2:

2D dot pic w/ no scroll screen. No blind spot. Snake was able to ride the track but not to drive. Not able to CQC or crawling,

Not able to CQC or crawling, or even had not voice, but the image of GZ today precisely existed in my mind.

Things existed in MG. Elevator, duct, carbon box, warning mode, danger mode, close combat (punch), 2 way (CALL+SEND) radio, & enemy's view.

Things added in MG2. Crawling, soliton radar, evasion mode, sounds mode, carbon box for transportation, and "Look at the BOB" trick, etc.

Kojima-san also tweeted a nostalgic picture of the game that started it all, and you can see it below.

It's always nice to get a glimpse of what's in the mind of a prominent developer like the father of Solid Snake, and looking at the first Metal Gear, it's quite impressive to think that his imagination had already made such a large leap.

It shouldn't surprise us, though: Kojima-san has always been quite the visionary. I remember the negative reactions when he predicted the coming of remote play a few years ago, and look at what's happening right now.

Metal Gear