Hideo Kojima Calls MGS5: Ground Zeroes a “Tutorial” for Phantom Pain; Explains How You Should Play it

on March 21, 2014 6:54 AM

There has been a lot of talk and controversy on the size and length of Metal Gear Solid V: Ground Zeroes, but we can’t say that Director Hideo Kojima doesn’t feed it all by himself at times: today he called the game a “tutorial” on Twitter.

GZ is more like a tutorial, so fairly small open world, but TPP has much bigger field & changes time/weather giving more tension to players.

Kojima-san also explained his take on how we should play the game to get the most out of it:

Snake in GZ moves smooth as butter. Esp when he points w gun while crawling, and rotate the camera.

How to play GZ. 1st start with main mission & replay in alter course/hard mode or play sideOPS that u opened.

Collect items, patches & play special OPS/trial. Listen to the collected tapes while playing app. Try to get 100%

Some calls it FREE SNEAKING. I’ve been saying it is Real Sneaking Simulator to differentiate other linear games but it’s hard to get it.

To be fair, we checked out the original tweet in Japanese, and he really did say “tutorial” in English (transliterated in Katakana) even there.

One thing is for sure: while I’m getting a whole lot of fun out of Metal Gear Solid V: Ground Zeroes, it’s hard to defend the game when its own creator calls it a tutorial.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.