Hideo Kojima Clarifies Metal Gear Solid V’s Afghanistan Map Size

on September 18, 2014 7:28 AM

A while ago Hideo Kohima showcased a map size comparison between Metal Gear Solid V: The Phantom Pain‘s Afghanistan area and the previous games of the series.

Today, during a Stage event, he clarified a rather relevant detail. The actual map is that vaguely trapezoidal shape limited by a somewhat lighter area, and not the whole rectangle.

Yet, it’s still definitely big. You can check out the original image and one with the actual playable area highlighted in red below.



 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.