Hideo Kojima Compares Metal Gear Solid V: The Phantom Pain’s Difficulty with Ground Zeroes

Hideo Kojima Compares Metal Gear Solid V: The Phantom Pain’s Difficulty with Ground Zeroes

If you’re wondering how Metal Gear Solid V: The Phantom Pain compares with Ground Zeroes in terms of difficulty, Hideo Kojima himself answered that question on Twitter.

“If you felt it was difficult to play Ground Zeroes, I think you’ll be ok with The Phantom Pain. The feeling of the controls is intact, but it’s much improved, there’s the Fulton recovery and support and you can also use the buddy. It’s different from Ground Zeroes that was a closed space, where you could not escape.”

“I wrote the “feeling of the controls is intact,” in fact based on the feedback from Ground Zeroes, the feeling of the operation of The Phantom Pain is not confusing. It’s been adjusted to make it easier to play.”

I wouldn’t be surprised if some felt the sneaking in Ground Zeroes a bit constricting. The area was small, with few real vectors of approach and escape, and with limited options. On the other hand, the freedom offered by The Phantom Pain seems much more appealing.