Hideo Kojima Explains Why He Does Almost Everything Himself While Working on His Games

on March 9, 2014 6:48 AM

Legendary Metal Gear Solid Creator Hideo Kojima is a quite versatile fellow. As a matter of fact, he must be one of the most versatile developers in the industry, as he explained today on Twitter.

Since Peace Walker on PSP in 2010, I’ve worked on FOX Engine, on other titles, on building up the Los Angeles studio. It’ took four years releasing my self-produced title.

I don’t just do game development, but also at the same time business and promotion, production, checking the progress of other titles and more.

If worke on the games 24 hours a day, 365 days a year, i’d complete them much more in depth and more quickly, but when I don’t do the production as well, I can’t accomplish what I like.

My diagnosis would be a serious case of OCD, but jokes aside, it’s not too surprising that we hear Kojima-san talking about quitting the Metal Gear Solid¬†franchise every time he’s near to completing one of its games, yet he always goes back to it. It’s rather obvious that he loves his creation way too much to abandon it.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.