During a stage event from RTX Sydney, Metal Gear Solid Creator Hideo Kojima shared an episode from the earliest stage of his career.
Initially, Kojima-san applied to many development companies, by sending his resume and presenting a different design document every time. He also sought employment at companies that weren’t related to games, and was actually offered contract work work by one of those (which he refused).
When he finally found work as a game designer, he didn’t really know how to create a game, and just used his youth to push himself forward. Interestingly, the game he created before Metal Gear didn’t actually make it to release, as it was cancelled.
At that time, Kojima-san didn’t really know what he was doing, and didn’t have any experience to rely on, but he still had to work on game design, on the story, on the setting, on planning and everything else.
From that perspective, he feels that he was very lucky to have been able to do that. It’s difficult in this day and age for game developers to imagine that kind of scenario.
If you want to learn more, you can read an update on the development of Death Stranding, how Kojima-san isn’t thinking about a sequel yet, why he decided to partner with Sony Interactive Entertainment, and more details on himself and his games.