Hideo Kojima Explains Why Metal Gear Solid V’s Graphics Aren’t as Good as Linear Games; Defends the Title’s Length

Hideo Kojima Explains Why Metal Gear Solid V’s Graphics Aren’t as Good as Linear Games; Defends the Title’s Length

Metal Gear Solid V: Ground Zeroes Director Hideo Kojima has received some criticism about the graphics of the game, and today he took to Twitter in order to explain why the it doesn’t look as good as linear ones, also defending the game’s length by mentioning the importance of replayability:

Ground Zeroes is open world, and since it’s not a linear game, graphics don’t look as good. I want you to experience moving of comfortably and smoothly anywhere with a good degree of freedom. Once upon a time, when you first tried games, the purpose wasn’t just to finish them, but also the feeling to play them over and over (laughs).

With the FOX Engine it’s possible to create linear games with great graphics, but I think without the open world Metal Gear Solid V would be a different game.  With FOX Engine we created open world games, linear games and even sport games. We’re have made the most difficult kind (laughs).

We also get to know a little bit about Kojima-san’s gaming debut:

The first NES game I purchased was Urban Champion. On the street fighting was enough, without a story, clearing it was only the surface. Without even getting tired, I continued playing. That was my first encounter with games.

I do think that in today’s market people have gotten excessively used to throwaway games that they complete just once and then abandon for the next game. One of my fondest gaming experience from when I was a kid was playing Capcom’s King of Dragons over and over at the local arcade.

I think I finished the game at least 50 times. We’ll have to see if Metal Gear Solid V: Ground Zeroes will get even closer to that kind of replayability, even if most probably we’re the ones that changed.