Hideo Kojima Responds to Backlash About Metal Gear Solid V’s Changes: “Betrayal is Needed”

Hideo Kojima Responds to Backlash About Metal Gear Solid V’s Changes: “Betrayal is Needed”

While many absolutely loved what they saw of Metal Gear Solid V: The Phantom Pain so far, many also expressed disappointment and concern about the apparent changes in controls and features, like for instance the implementation of regenerating health.

Today Hideo Kojima, following a big video reveal with the new Metal Gear Solid V: Ground Zeroes intro and some rather lovely direct feed footage of the infiltration missions from Tokyo Game Show, took to Twitter to respond to the criticism:

So there you have it, straight from the lion’s mouth: Kojima-san feels that he needs to take in account the taste of users from the whole world, and that he can’t just develop in a bubble. In order to keep his game up to today’s standards, he needs to “betray” (in a good way and within limits) certain aspects of his older games and implement new systems and controls that many of his long standing fans aren’t used to.

Since the term “betrayal” is quite strong, I actually went and checked the Japanese original tweets to make sure something wasn’t lost in translation (Kojima-san normally tweets important messages in Japanese first and then translates them), and he indeed uses the term “uragiri”, which means exactly “betrayal”.

Of course whether you agree with him or not is a completely different pair of sleeves. Personally, for me Metal Gear Solid games have always been more about the story and the characters than about the actual gameplay, so the changes fit plenty between acceptable limits, but I’m sure there are many that won’t agree with this.