Hideo Kojima Responds to Comments About Metal Gear Solid V: The Phantom Pain Being "Too Dark"

Apparently there have been comments around the internet, mentioning that the latest trailer of Metal Gear Solid V: The Phantom Pain might paint too dark of a picture.

Hideo Kojima, that has recently opened the curtain of silence behind which he put himself for quite a while, responded to those comments on Twitter.

Here’s a translation:

“After watching the E3 trailer of “MGSV TPP” I noticed impressions that say “is it too dark?” Try to watch more the actual gameplay video. The degree of freedom is high. That’s the positive tone that I would like to remain in this world. That said, among that gameplay, the story develops darkly.”

“MGSV TPP” is a story of revenge. However, in order to achieve that revenge, we’ll have to improve our ability all over the [game’s] world doing the wet work (missions). The requirements and contents of the missions are various: Intelligence, rescue, interdiction, destruction, interference. Through the free infiltration, our army will collect technology. While improving our base, we’ll acquire the opportunity for revenge and learn the identity of our revenge target.”

A dark story, paired with fun gameplay made of freedom and growth. I can’t say I’m not intrigued by the idea.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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