Kojima: Metal Gear Solid V Had an “80’s Filter” But it Was Removed Because it Slowed the Game Down

on February 11, 2014 5:36 PM

Legendary Metal Gear Solid V: Ground Zeroes and The Phantom Pain Director Hideo Kojima mentioned today that his studio developed a visual filter that made games look like a movies shot in the eighties, but it was removed because it slowed down the system.

“RUSH” had very 70’s texture & tone of film. In fact we studied 80’s image & developed “80’s filter” for MGSV as TPP is placed in 1984. CONT

(CONT) But when we actually implemented full screen effect, it was too heavy that slowed the system down so we had to take it out.

Interestingly enough, Kojima-san mentioned The Phantom Pain and not the upcoming prologue Ground Zeroes. That might indicate that the filter was intended for the full game or for both.

Considering that The Phantom Pain has been reported to be in development exclusively for next generation consoles (PS4 and Xbox One) this “80’s filter” must have been a real resource hog in order to considerably slow down the new machines by Sony and Microsoft.

Who knows, maybe we could get to see this mysterious filter as an optional setting in a possible PC port down the line. After all Metal Gear Rising: Revengeance got one, so we can still hope, can’t we?

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.