Today, developer Guerrilla Games released a new video providing insight into how it built the big open-world of its upcoming action RPG, Horizon: Zero Dawn.
The video reveals that the team had to improve the engine it had in order to properly render Horizon’s “big, open landscape,” and to make sure that when your exploring its world everything is seamless, with no loading screens.
The video also acknowledges that facial animation in open-world RPGs is usually not “of the highest quality,” and with Horizon: Zero Dawn Guerrilla Games in a way wanted to buck this trend. It did this by using motion capture for almost 15 hours of dialogue in the game, rather than using the more common method of procedural animation. Jan-Bart Van Beek, the game’s art director, goes on to say that personally the team made a gigantic leap in quality of facial animations, and that this helps with the believability of the characters you will find throughout the game.
Horizon: Zero Dawn is set to launch on February 28, 2017 in North America and on March 1st in Europe. Expect the DualShocker’s review of the game soon.
Below, you can check out the new video: