Horizon: Zero Dawn’s Engine Decima Shines in Gorgeous Trailer: Graphics, Crowds, Cities and More

on December 3, 2016 10:10 PM

During a panel at PlayStation Experience, Guerrilla Games Managing Director Helmen Hurst introduced the newly revealed Decima engine with a trailer showcasing its power in Horizon: Zero Dawn.

Hulst explained that Guerrilla has always been known for the visual splendor of its games, and the amount of detail they feature. Decima can now pull that level of detail on a vast open world scale.

We also get to see the physically-based-rendering at work, and that the detail that it can display in the faces, the hair, the metal and more, is “pretty much tangible.”

Yet Decima is not just about rendering, but also about animation, AI and more, so the trailer showcases how the engine displays crowds in a very detailed urban setting, bringing¬†Horizon: Zero Dawn‘s vast open world to life.

Since the world is so big, developers also count on global systems like time of day, volumetric cloud simulation and weather simulation.

Decima has also been revealed as the engine used for Hideo Kojima’s new game Death Stranding. You can see it in action in the brand new trailer, and in a few in-engine images.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.