During a panel at PlayStation Experience, Guerrilla Games Managing Director Helmen Hurst introduced the newly revealed Decima engine with a trailer showcasing its power in Horizon: Zero Dawn.
Hulst explained that Guerrilla has always been known for the visual splendor of its games, and the amount of detail they feature. Decima can now pull that level of detail on a vast open world scale.
We also get to see the physically-based-rendering at work, and that the detail that it can display in the faces, the hair, the metal and more, is “pretty much tangible.”
Yet Decima is not just about rendering, but also about animation, AI and more, so the trailer showcases how the engine displays crowds in a very detailed urban setting, bringing Horizon: Zero Dawn‘s vast open world to life.
Since the world is so big, developers also count on global systems like time of day, volumetric cloud simulation and weather simulation.
Decima has also been revealed as the engine used for Hideo Kojima’s new game Death Stranding. You can see it in action in the brand new trailer, and in a few in-engine images.