Housing Concepts and Art Revealed for Camelot Unchained

By Giuseppe Nelva

April 20, 2013

Today City State Entertainment released a new update for Camelot Unchained, showing some lovely concept art and sharing a few tidbits on how housing, building and gathering will work.

Camelot Unchained‘s world has been destroyed by a cataclysm and is battered by veilstorms. This means that while each faction’s capital city is surrounded and protected by impassable mountains, the rest of the world is a ruined wasteland with very few surviving structures. It will be up to the game’s crafters to repair them and build new ones, literally crafting the world around them.

Of course players will also be able to attack and tear down enemy structures at their leisure, even if it won’t always be advisable to do so (some can be controlled, or can yield rare resources).

Mines will be different from what we’re used to in other MMORPGs as well. They will not be exposed veins of ore scattered in random locations, but actual mines that can be entered and explored. They will also last a long time, allowing gatherers to avoid the usual and boring “node hunting” roaming.

This is just a tease of a big update coming tomorrow. Considering that housing (or “building” as Mark Jacobs calls it) is one of the features of the game that excite me the most, I can’t wait, and you can be sure you’ll find a report about it here as soon as it’s up.

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The update also announced two new upcoming pledge tiers: the first will be a “digital only” tier that will allow players to get a custom house built on a mountain. The second will be a very high-end tier that will grant backers a private server of their own, with a private island on it.

Below you can see some concept art that came with the update: a mountaintop home, some housing sketches, the entrance of a mine, a veilstorm and one of those “camera” eyes that players will be able to place in The Depths to see the painful demise of their enemies.

Camelot Unchained has gathered $1,248,147 at the moment of this writing, but there are still little more than $750,000 to go in twelve days. Want to help? You can do so here.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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