The quirky platformer Human: Fall Flat gained a new 1.4 patch the other day, and then announced a milestone yesterday for the physics-based puzzler that finds players waving their arms around to grab onto ledges, objects, and even themselves to overcome challenges and progress to the next level.
Publisher Curve Digital and developer No Brakes Games announced that Human: Fall Flat has exceeded four million in global sales across all platforms: it was only back in February that the title surpassed two million copies. The game originally launched as a single-player title onto Steam Early Access back in 2016 and ended up arriving on PS4, and Xbox One in May 2017. It was also announced for the Nintendo Switch and launched in December last year for that platform.
It received an eight-player online multiplayer patch towards the end of 2017 which expanded the playing field; however, the patch only introduced online multiplayer to PC users. According to the Curve Digital Twitter account, they are working hard to bring online multiplayer to consoles, as currently Human: Fall Flat relies on Steamworks to manage the multiplayer mode; in turn, this makes the online system exclusive to Steam.
Right now Human: Fall Flat uses Steamworks to manage its online multiplayer mode which means it’s exclusive to Steam on PC.
Due to the incredible response, we’re looking at ways to bring online multiplayer to more formats – we have no news to share yet but stay tuned!
— Curve Digital (@CurveDigital) March 22, 2018
On June 18th, 2018 Human: Fall Flat‘s latest patch (v1.4) for the PC version of the game brought advanced video options and minor bug fixes, but also introduced Japanese and Korean language options. No Brakes Games’ Tomas Sakalauskas said in a press release,
“I’m astounded that Human: Fall Flat has reached so many people already, and with the new Japanese and Korean language options, I’m thrilled that it will reach more,”
Human: Fall Flat is available for PC, Xbox One, PS4, and Nintendo Switch. You can read our review of the game and find out why we thought that it would be popular with content creators on sites like YouTube and Twitch.