Crytek’s supernatural FPS Hunt: Showdown is one of my most anticipated upcoming multiplayer games, and today it was confirmed by IGN that Hunt: Showdown will come to Early Access on Steam, A new developer diary was also released where the developers explain why the game is coming to Early Access.
According to Level Design Director Chris Auty, one of the largest benefits of Early Access is that the developers can hear direct feedback from players and modify the game accordingly:
“People will play the game and give us this feedback. and they can look at the experiences they had, actually tell us about it, and being able to do something about it is the coolest part for me of Early Access.”
Magnus Larbrant, the Creative Director of Hunt: Showdown believes bringing the game to Early Access is “the best thing that could ever happen” for it, and promises that Crytek will continue to update the game with new monsters, hunters, modes, and more while it is still in Early Access:
“You want to create an experience that goes from the game into the player. These guys are really into your world and they’re having fun right? And that’s what I want, too. I think Early Access for our game is the best thing that could ever happen. We will be adding more gear, more monsters, more Hunters, more game modes, more traits, crafting, and further map variations throughout Early Access. We want to take the time to make Hunt the game we’ve always wanted to play.”
The Steam Page for Hunt: Showdown also went live today, and we can find more details about the game’s time in Early Access there. The developers plan on keeping the game in Early Access for at least 12 months, but may either lengthen or shorten its time there depending on player feedback. Hunt: Showdown will also see a price increase once it leaves Early Access.
IGN also released a new twelve minute gameplay video for the game, which you can check out below alongside the new developer diary. Hunt: Showdown does not yet have a release date, but it will be coming to PC via Steam Early Access.