Hunt: Showdown’s First Live Event Finally Lets You Go Solo

The first Live Event for Crytek's Hunt: Showdown begins today, and it will finally let players pit themselves against each other in a solo mode.

on August 30, 2018 10:56 AM

Live Events are a common feature in most multiplayer titles, and Crytek’s Hunt: Showdown has finally added them. Starting today, players can partake in the game’s first Live Event, which finally adds a mode where players can go solo and attempt to survive against ten other players on their own.

Crytek decided to make this Solo Bounty mode the first Live Event as it’s been a highly requested mode by the community. That being said, players will only have a limited window to try it, as the mode will only be around until September 6 at 10am ET. The best players from this special event will also receive some special awards. You can see the full list of reward tiers below:

Top 50: 3500 gold

Top 10: 3500 gold, custom Hunter name for a single Hunter

Top 5: 3500 gold, custom Hunter name for a single Hunter, 3 weapons of choice (1 large, 1 medium, 1 small), 3 consumables of choice, 3 tools of choice, and 50 points worth of traits

Top 3: All of the rewards available to the top 5 players, as well as +1 prestige level

For those of you who aren’t aware, Hunt: Showdown is a supernatural multiplayer FPS where players have to hunt monsters and collect bounties in small teams while also blending into the environment and avoiding other players. While Hunt: Showdown has maintained a small stable player base since it hit Early Access,¬†some other multiplayer titles aren’t so lucky. I recently looked at a few other multiplayer titles that flopped like The Culling 2 and LawBreakers, analyzing why those game’s failed, and what developers can do to prevent that from happening.

Hunt: Showdown is currently available on PC, and will be hitting Xbox Game Preview soon. 

 /  Staff Writer
Tomas Franzese is a Staff Writer at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.