Why would you want to re-imagine your childhood classics in Unreal Engine when you can remake a level from a game that is just a year old? Well, DICE artist Simon Barle did just that with the central hub, Hunter’s Dream, from Bloodborne.
Bloodborne is already an absolutely stunning game, but the unforgiving, dreadful world looks better than ever here. It’s clear that Simon didn’t cut any corners remaking this gorgeous level. Miyazaki would be proud.